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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Chipsets
Love at First Touch: ATI Radeon Xpress 3200 Review (page 11)Category: Chipsets by Alexey Stepin , Anton Shilov [ 03/27/2006 | 02:34 PM ] Testbed Configurations and Test MethodsOur goal was to check the capabilities of the ATI CrossFire Xpress 3200 chipset, so we decided to compare it with a platform on ATI Radeon Xpress 200 CrossFire Edition as well as with a platform on Nvidia nForce4 SLI X16. Thus, there were three mainboards:
The rest of the components were the same for all the platforms:
We used two Radeon X1900 XT CrossFire and two GeForce 7800 GTX graphics cards on ATI’s and Nvidia’s platforms, respectively, to build the corresponding multi-GPU subsystems. Before testing the platforms in games, we carried out a small theoretical examination with the following programs:
The three platforms were all equipped with a single Radeon X1900 XTX for these tests. These games and applications were used as performance benchmarks: First-Person 3D Shooters
Third-Person 3D Shooters
Simulators
Strategies
Semi-synthetic benchmarks
Synthetic benchmarks
To avoid CPU-imposed limitations, we didn’t test 1024x768 resolution, but tested the popular 1280x1024 mode, which is the native resolution of most 17” and 19” LCD monitors today, and the resource-consuming resolution of 1600x1200, which is often selected by owners of large monitors with a diagonal of over 19”. We select the highest graphics quality settings in each game, the same for ATI’s and Nvidia’s solutions, except for the flight sim Pacific Fighters which requires vertex texturing support to enable its Shader Model 3.0 mode. The Radeon X1000 family doesn’t support this feature and runs the game in the Shader Model 2.0 mode. We do not edit the games’ configuration files. If possible, we use the games’ built-in benchmarking tools and if not, we measure the frame rate with the FRAPS utility. We measure minimal as well as average fps rates whenever possible. We didn’t test the systems in the “pure speed” mode, but added two new modes to our traditional “eye candy” settings (4x FSAA + 16x anisotropic filtering): Super AA/SLI AA 8x + AF 16x and Super AA 14x/SLI AA 16x + AF 16x. We turned on the 4x FSAA + 16x AF mode from the game’s own menu if it was possible. Otherwise, we forced the necessary mode from the ForceWare driver as we also did for the higher levels of full-screen antialiasing. The drivers were set up as usual. ATI Catalyst :
Nvidia ForceWare:
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Category NewsCategory: Chipsets Monday, July 14, 20084:18 pm Nvidia to Enable SLI on Next-Gen Intel Platform, Fails to Get License to Make Chipsets. Nvidia to Sell Separate Chips to Enable SLI on Intel Nehalem Platforms Tuesday, July 8, 20084:12 pm Nvidia Interested in Intel Atom Platforms, May Drop Support of Via’s Processors. Nvidia May Trade Via Support for Intel Atom License Friday, May 30, 200810:34 pm Intel and Nvidia Still in Talks Regarding Next-Generation Processor Bus License. Intel and Nvidia Have Disagreement about Quick Path Interconnect License – Intel Wednesday, May 28, 20085:49 am Intel Adopts Previous-Generation Core-Logic for Intel Atom Processors. Intel Validates 945GC Core-Logic to Work with Intel Atom Z500 Chips Monday, May 12, 20088:47 am Intel’s Next-Generation Enthusiast Platform Begins to Take Shape. Intel’s Next-Gen Enthusiast X58 Desktop Platform to Support One Bloomfield CPU, Four GPUs All Latest News <%BANNER[right_130x130_1]%>
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