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Articles: Chipsets

Intel Graphics Media Accelerator 900 and Intel 915G: New Generation of Integrated Graphics (page 7)


Category: Chipsets

by Tim Tscheblockov

[ 07/12/2004 | 09:12 AM ]


Pages : 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12

IL-2 Sturmovik: Aces

There are not very many polygons in Sturmovik at medium graphics quality settings, so the i915G does well here: a little slower than the RADEON 9100 IGP and a bit faster than the nForce2 IGP.

There are even fewer polygons in the scene at the speedy settings, so GMA 900 boasts all the advantages of a tile-based graphics processor, considerably outpacing the chipsets from ATI and NVIDIA in the 1024x768 resolution.

C&C Generals: Zero Hour

Even medium graphics quality settings of this game seem to be rendering more than two textures on some surfaces. In this case, the i915G and the RADEON 9100 IGP that support rendering of up to 8 and 6 textures per pass, respectively, receive an advantage over other integrated chipsets by drawing the scene in a single pass.

GMA 900 has a higher pixel performance than the RADEON 9100 IGP, but produces smaller numbers in this test, however. Its performance is about the same in the two resolutions, so once again geometry processing becomes the bottleneck of Intel’s new integrated graphics.

At the “speedy” settings, we have the leaders (RADEON 9100 IGP and Intel 915G) approached by the nForce2 IGP. This is because the number of texture layers in the landscape details diminishes at low graphics quality settings.

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