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Call of Duty 2

First of all, I would like to correct one mistake I made in the previous article. I said that Call of Duty 2 uses Quake 3 gaming engine. In fact I was wrong. The Quake 3 engine was used for all previous parts of this game, and for the new version of call of Duty shooter the developers introduced their own DirectX9 engine. As we have seen in the first part of our review, this engine needs powerful graphics subsystem. And we found one more piece of evidence proving this point when we working on the current article. While Quake 4 ran fine on our testbeds in 1280x1024 with enabled anti-aliasing and maximum graphics quality settings, Call of Duty 2 could hardly generate 30 fps in the same testing conditions and with the fastest CPU. Therefore, we decided to run the tests in lower resolution set to 1024x768 but still with maximum image quality settings.

However, lowering the resolution hardly brought us anything to discuss. All the testing participants perform more or less equal. The performance difference between the fastest and the slowest CPU in this test session made only 5 fps, which 15%. Of course, this is slightly higher than the performance difference we observed in F.E.A.R. game, but it is still not really impressive. I believe that the performance in call of Duty 2 can hardly be regarded as an argument in favor of any CPU.

Anyway, although we have just deprived Call of Duty 2 from the “CPU benchmark” title, I would like to draw your attention to the CPU that stands at the head of the diagram. It is Intel Pentium 4 overclocked to 4.2GHz. This is a true wonder: I cannot remember seeing anything like that for a long time.

 
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