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3ds max 7

3ds max 7 software package doesn’t need any introduction, I suppose. It is a very popular package for professional 3D animation and modeling. We used the SPECapc script to measure the performance of our systems in this application. The script reports two results: first number indicates the performance of the systems in viewports, and the second – the performance during final rendering.

As we know from the previous test sessions, 3ds max 7 doesn’t use multi-threading when working in viewports. Therefore, the best result here is demonstrated by the Opteron 254 based platform.

As for the final rendering, the situation here is completely different. Rendering can be split into parallel tasks very easily. As a result, the systems built with dual-core processors can perform impressively fast. For example, a system built with two dual-core Opteron 275 processors is about 40% faster than a system with two single-core Opteron 254 CPUs during final rendering in 3ds max 7. The advantage of the Xeon (Paxville) based workstation over Xeon (Nocona) based one is about 15%. All in all, the fastest platform in this test appears a dual-processor system with dual-core AMD Opteron CPUs.

Maya 6.5

Maya is another professional graphics package for work with 3D graphics. We tested our system with the help of two scripts: SPECapc in viewports and ZooRender for final rendering speed measurements.

The situation in viewports is exactly the same as we have just seen in 3ds max 7. There is no real need in multi-processor support.

The best result in Maya 6.5 belongs to the workstation based on dual-core Opteron 275 CPUs. As for the dual-core Xeon processors, they again get defeated by their single-core fellows. However, there is a pretty logical explanation to this fact: Maya 6.5 doesn’t know to create more than four computational threads during final rendering. The workstation with dual-core Intel Xeon 2.8GHz offers the application eight virtual CPUs, which Maya cannot load completely.

 
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