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Prince of Persia: Sands of Time

This game uses simple pixel shaders and features optimizations for running faster on NVIDIA’s GeForces, and it does perform better on them than on the devices of the RADEON X800 family. Yet, the difference is small and unimportant since all top cards give you enough speed for a comfortable play. The GeForce 6600 GT AGP once again confirms its belonging to the new generation of graphics hardware, while the RADEON X700 XT again suffers from the reduced texture caches – the GeForce 6600 GT beats it utterly in this test.

The SLI technology doesn’t work here well. We have no performance gain on the platforms with the Athlon 64 4000+. The stability of the SLI platform is also bad as it would often hang up on our exiting the game. By the way, the game is tested manually, so the results are not very precise.

 
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