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Unreal Tournament 2004

Unreal Tournament 2004 can’t poise any hard problems before modern graphics cards and depends more on the speed of the central processor, as the diagrams show. We have almost the same speed with all cards, save for the most inexpensive ones. Somehow, the speed ceiling set by the CPU is higher with ATI’s cards as they yield about 95-95fps, while all GeForce 6800 cards halt at 83fps. It must be due to some peculiarities of the drivers of these cards.

We can see gaps between the graphics cards better in the “eye candy” mode. At least, the GeForce 6800 and the RADEON X700 PRO fall behind the others since 1280x1024 resolution. The GeForce 6600 GT doesn’t reach the speed ceiling, too, as it is hindered by its narrow 128-bit memory bus.

 
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