Far Cry is among those games that can take and consume everything a modern graphics processor can give. There are numerous sophisticated pixel shaders in this game, and it has complex geometry and high-resolution textures.
Almost all cards, save for the GeForce FX and low-mainstream solutions, run this 3D shooter comfortably fast.
Top graphics cards evidently hit the ceiling imposed by the central processor of the system in the Pier scene. There’s a curious thing about the minimal performance: the average frame rates being the same, the GeForce 6800 cards have higher minimal frame rates in comparison with the RADEON X800. But the minimal frame rate of the GeForce 6 in the SLI mode decreases noticeably.
The “eye candy” makes any differences between graphics cards stand out more conspicuously and we can see now that the members of the ATI RADEON X800 family go ahead and increase their advantage over the GeForce 6800 series as the resolution grows.. The GeForce 6800 doesn’t look too bad by itself, though.
In the mainstream sector the RADEON 9800 XT is successfully competing with the architecturally more advanced GeForce 6600 GT AGP. The PCI Express version of the GeForce 6600 GT is a little ahead of the RADEON X700 family.
Although Far Cry is among the most popular and technologically perfect games today, the current driver from NVIDIA doesn’t seem to support the SLI mode in it. At least, the speed of two GeForce 6800 Ultra graphics cards proved to be lower than the speed of a single GeForce 6800 GT in all resolutions. The multi-GPU technology does bring a performance gain in the “eye candy” mode, but it’s too small, about 6-11fps.