Articles: Graphics
 

Bookmark and Share

(72) 
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 ]

Close Combat: First to Fight

This is one more tactical 3D shooter. This time you lead a four-man squad of U.S. marines along the streets of Beirut, the capital city of Lebanon. The game is based around a unique engine from Destineer Studios that supports volumetric shadows, normal maps and per-pixel specularity. The graphical aspect of First to Fight is up to the level of recent projects, even though we don’t see any particular innovations. This is just another product of quality targeted at the fans of the genre.

The game is not very demanding about the graphics subsystem and runs rapidly even on fixed T&L cards. ATI RADEON X850 XT Platinum Edition and X850 XT perform overall better in First to Fight than the GeForce 6800 Ultra and GT, but the GeForce 6600 GT quite successfully contends with the RADEON X700 PRO in the lower class.

There are no problems with NVIDIA SLI technology in this game. It ensures a hefty performance gain in high resolutions.

The same can be said again about the “eye candy” mode. ATI solutions even enjoy a bigger advantage here, again except the RADEON X700 PRO that is a little behind the GeForce 6600 GT – the clock rates of the GPU and memory still remain the major performance-influencing factor.

 
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 ]

Discussion

Comments currently: 72
Discussion started: 09/09/05 10:27:03 AM
Latest comment: 08/25/06 12:25:51 PM

View comments

Add your Comment