Pixel Shader Test
One of the most complex materials in the game tests is the rock face shader of game test 3. This is separated to a feature test, showing the light moving on the rough surface. There are no real time shadows, only vertex lighting. There is also no water surface, only the rock face.
Filling the screen with a rock face is naturally fairly fast, since the game test shows huge amounts of that rock face in addition to the water air ship and sea monster. This test will be also bandwidth dependent, since any game like material with a complex shader will also have a number of lookups to large textures. The alternative is to do some procedural texturing, but we did that already in 3DMark03. It seems that most PC games will stick to normal color maps mainly that have been made during development, instead of loading the pixel shader with creating procedural textures.