3DMark06 Performance Review: The Future of Computer Games in Numbers. Page 14
[02/16/2006 08:31 PM | Graphics]
by Alexey Stepin , Anton Shilov, Ilya Gavrichenkov
Futuremark’s 3DMark testing suites are always in the middle of different discussions and arguments. Some would accuse them of generating unfair results, the others regard them as the only measuring tool for 3D performance… But one fact is truly undeniable: very often 3DMark results are prophetic predicting the graphics cards performance in the upcoming gaming applications with high certainty, even though these games are still under development. We witnessed this with 3DMark03 and 3DMark05. Will the new 3DMark06 be able to repeat the success of the predecessors? This is the question we are going to answer in out today’s article devoted to detailed testing of 20 graphics cards and 19 CPUs in the new 3DMark06 suite.
The second SM2.0 test tells us the same things as the first one, except that the speeds of the cards are higher here because of the smaller size of the scene. Like in the previous case, the GeForce 6800 GS wins.
Here’s a surprise as we switch into 4x FSAA + 16x AF mode: the GeForce 6800 GS was the leader at these settings in the first test, but now it loses its top place to ATI’s Radeon X1600 XT and Radeon X800 XL which deliver near identical frame rates, up to 0.2fps precision. This is all rather strange as the test doesn’t require high graphics memory performance, but rather fast and efficient processing of vertex shaders and dynamic shadows. This explains the failure of the GeForce 6800 GT, however, that clocks its GPU at 350MHz only.
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