Articles: Graphics

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Performance in Strategies

Total War: Shogun 2

Samurai Japan is no place to be weak and the same is true for graphics cards when running the latest Total War strategy game. Both, Radeon HD 6990 and GeForce GTX 590, go neck and neck in this competition and both manage to deliver 30 fps while running with disabled FSAA. The pair of GeForce GTX 560 Ti SLI lags behind while Radeon HD 6970 finds it really hard to process all of the 5760x1080 battlefield data at once.

This particular game is yet another AMD Eyefinity certified application and it works like a charm. The additional game details displayed on satellite monitors are really useful and create a nice feel of Japanese culture around you. The scenery displayed before Historic battles is the most attractive and once the armies start marching the level of excitement grows even bigger.

Surprisingly, but this strategy game really favors three smaller displays over a single larger one. It is easier to see approaching armies on the side monitors and your peripheral vision immediately detects enemy’s tactical maneuvers. This is borderline cheating for someone going into Battle mode. If there were any room for criticism here, I would point out that the Campaign map looks a bit artificial, but it is really hard to make a flat map look pretty in a curved space, so I guess it is not a big deal after all. 

Performance in Semi-Synthetic Benchmarks

Tom Clancy’s H.A.W.X. 2 Preview Benchmark

Tom Clancy's H.A.W.X. 2 as always favors Nvidia based hardware. It does not matter, which configuration you choose, as both - GeForce GTX 590 and GeForce GTX 560 Ti SLI - easily defeat the competition. Weak tessellation unit does not allow Radeon HD 6990 to compete successfully against GeForce series solutions, although it still delivers sufficient speed for comfortable gaming, just like the single-GPU Radeon HD 6970. Here you won’t need to disable FSAA.

Again this game proved to be a bit of a disappointment in the visual surround aspect. We were expecting additional displays to add more realism to the gameplay, but somehow they didn't. Yes, Eyefinity and Surround Vision work wonderful here, but all of the objects are moving too fast during combat so you aren't necessarily benefitting from using additional monitors. Low altitude flyby is still a must for anyone interested. 

Unigine Heaven 2.5 Benchmark

This particular synthetic benchmark is going to be replaced as part of our testing suite very soon. An upcoming title called Oil Rush is build around this inspiring gaming engine. Both multi display setups performed brilliantly. Of course, additional monitors tripled the line of sight and the level of detail increased substantially.

For the sake of better performance you should disable FSAA, as even GeForce-based solutions, which natively perform better in tasks with tessellation algorithms, are unable to deliver acceptable performance.

Once again there is a huge difference in overall feel between 2560x1600and 5760x1080 resolutions. Only a few seconds into the demo you already get amazed with the new details emerging in your peripheral zones. This would be a definite “yes” for surround vision technologies.

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