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Far Cry

Despite huge scene areas created in the Pier demo, Far Cry also doesn’t suffer that much from having only 128MB of graphics memory onboard that is why the results of our ASUS Extreme N6600GT Silencer are exactly the same as those of the regular GeForce 6600 GT, at least until we enable FSAA. But even with FSAA 4x and highest quality anisotropic filtering the performance gain resulting from the additional graphics memory is no higher than 10% in the maximum resolution. The overclocking to 580/1200MHz appears much more efficient for performance improvement: we get about 20%-25% performance growth depending on the resolution. In this case ASUS Extreme N6600GT Silencer catches up with the solutions featuring 12 pixel processors, such as RADEON X1600 XT and GeForce 6800.

Although the gameplay in Research demo takes place mostly indoors, a lot more depends on the graphics memory subsystem performance here, as you can see from the results obtained by our ASUS Extreme N6600GT Silencer card in 1600x1200 with enabled FSAA and anisotropic filtering. The difference with the GeForce 6600 GT reaches the impressive 30%, other than that everything is very similar to what we have just seen in the Pier demo. The overclocked ASUS card wins the race leaving behind even RADEON X800 GT and RADEON X1600 XT solutions.

 
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