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Unreal Tournament 2004

In low resolution, all our today’s testing participants run neck and neck, while in higher resolutions there I no visible difference in performance of the reference GeForce 6600 GT and the new ASUS Extreme N6600GT Silencer. Only when we enable FSAA 4s and anisotropic filtering, we can see the difference, although it hardly goes beyond 5%. Overclocking again proves a more efficient tool for achieving better performance rates: the overclocked ASUS Extreme N6600GT Silencer shows its real best in eye candy mode staring with the 1280x1024 resolution and thus wins the race.

Metallurgy level is less CPU dependent, so we can draw more definite conclusions about the performance of our mainstream testing participants in pure speed more. Both GeForce 6600 GT modifications prove worthy competitors to RADEON X800 GT despite the 128-bit memory bus of the latter. And the overclocked Silencer conquers the second best position after GeForce 6800. Even though the latter works at lower clock rates, it features 12 pixel and 5 vertex processors, which determined its victory.

The results obtained in eye candy mode are almost the same as we have just seen in Torlan benchmark. The only difference exists in higher resolutions: ASUS Extreme N6600GT Silencer doesn’t outperform GeForce 6800 any more, but runs neck and neck with it. Since the graphics complexity of Unreal Tournament 2004 is not that tremendous, all testing participants provide sufficient gaming performance even in high-resolutions and with enabled full-screen anti-aliasing.

 
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