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Performance in Synthetic Benchmarks

Futuremark 3DMark03 build 360

Nothing changes in 3DMark03 , because all the benchmarks included into this suite require 113MB of graphics memory at most. Nevertheless, it makes sense to take a closer look at each gaming benchmark individually, because 3DMark03 total score test uses 1024x768 resolution by default and we know that in higher resolutions as well as with enabled FSAA and anisotropic filtering the tests start demanding more from the memory subsystem. It will also be very interesting to see when overclocked ASUS Extreme N6600GT Silencer shows the best results.

As we have expected, the doubling of the graphics memory amount showed some benefits only in 1600x1200 with enabled FSAA and anisotropic filtering in Game 1 test. In all other test modes ASUS Extreme N6600GT Silencer performed just as a regular GeForce 6600 GT, because the test uses only 23MB of memory: 16MB for textures, 6MB for vertex buffers and 1MB for index buffers. Overclocking improved the performance of our hero by 10%-15%, which is a pretty good result.

In Game 2 test the initial requirements to the graphics memory subsystem are higher: textures eat up 80MB of memory. However, ASUS Extreme N6600GT Silencer performed with even lower efficiency than in Game 1 test. As for overclocking, it not only speeds the card up by the good 20%-30%, but also makes it an indisputable leader.

 
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