Performance in First-Person 3D Shooters
As we have already mentioned several times, Battlefield 2 is based on a gaming engine using DirectX 9.0 features and offering very realistic physical model. However, the most important thing in this case is the extreme scalability of the scenes, which has definitely affected the requirements to the graphics memory subsystem taking into account the high image quality we are aiming at. We can clearly see that ASUS Extreme N6600GT Silencer is about 20%-28% faster than the regular GeForce 6600 GT depending on the resolution. As a result, this solution working at its nominal frequencies can compete successfully with the RADEON X800 GT in pure speed mode. The only competitor it yields to is the new RADEON X1600 XT featuring more advanced architecture and more pixel processors onboard.
The memory controller of the RADEON X800 GT is more efficient than that of the GeForce 6600 GT therefore once FSAA and anisotropic filtering are enabled, ASUS Extreme N6600GT Silencer cannot show the same excellent results any more. However, even in this case our hero outperforms GeForce 6600 GT and GeForce 6800, which feature half as much onboard graphics memory. The memory of RADEON X700 PRO works at slightly lower frequency, however, its memory controller is more efficient that is why its performance in eye candy mode is the same as that of ASUS Extreme N6600GT Silencer. If we overclock our hero, we will be able to achieve great results: in pure speed mode, i.e. without FSAA and anisotropic filtering, it will perform at the level of RADEON X1600 XT, and in eye candy mode – it will outperform RADEON X800 GT.