Highly Anticipated DirectX 9 Game 2
The second game we’re expecting to arrive soon – its beta version we use for benchmarking purposes, to be exact – features complex geometry, but doesn’t use any pixel shaders. It generally prefers graphics cards with NVIDIA’s architecture. Why? NVIDIA’s vertex processors feature certain optimizations to efficiently run older games that use fixed T&L functions. Right now, the demo version of this DirectX 9 game uses the old T&L-based mechanism of processing geometry – that’s why NVIDIA’s GPUs are the best here.
In the eye candy mode, the ASUS V9999 starts out as confidently as it has done in the pure speed mode. The RADEON X800 PRO, however, is getting closer to it in high resolutions, being more suited for operational modes with enabled FSAA and AF.
It’s similar on the Escape Run level, but the RADEON X800 PRO is closely following the V9999 Gamer Edition here. In fact, the gap between them is really wide in 1600x1200 resolution only.
Unlike on the Danger level, the RADEON X800 PRO wins all resolutions of the eye candy mode, although the difference between it and the ASUS V9999 Gamer Edition is actually small in 1600x1200.