Testbed and Methods
We set up our standard AMD64 platform to test the ASUS V9999 GE:
- Athlon 64 3400+ CPU (2.20GHz, 1MB L2 cache);
- ASUS K8V Deluxe mainboard;
- 2x512MB OCZ PC3200 Platinum EB DDR SDRAM, CL2.5-3-2-8;
- Seagate 7200.7 HDD (SerialATA-150, 8MB buffer);
- Creative SoundBlaster Audigy 2 sound card;
- Microsoft Windows XP Pro SP2, DirectX 9.0c;
- ATI Catalyst 4.8, NVIDIA ForceWare 61.77 (version 60.85 for 3DMark03).
We used the following benchmarks and games:
First Person 3D Shooters:
- Call of Duty;
- Doom III;
- Unreal Tournament 2004;
- Halo: Combat Evolved;
- Far Cry;
- Painkiller;
- Counter Strike: Source Beta
- Highly Anticipated DirectX 9 Game 1;
- Highly Anticipated DirectX 9 Game 2.
Third Person 3D Shooters:
- Splinter Cell: Pandora Tomorrow;
- Prince of Persia: Sands of Time;
- Max Payne 2: The Fall of Max Payne.
Simulators:
- IL-2 Sturmovik: Aces in the Sky;
- Lock On;
- Colin McRae Rally 04;
Strategy:
- Command & Conquer Generals: Zero Hour;
- Perimeter.
Semi-Synthetic Benchmarks:
- Half-Life 2 Stress Test;
- Aquamark3.
Synthetic Benchmarks:
- Futuremark 3DMark03 build 340.
In each game we selected the maximum possible graphics quality settings, the same for products from ATI and NVIDIA. We disabled anisotropic and tri-linear filtering optimizations in the ForceWare driver settings for NVIDIA’s GPUs.







