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Testbed and Methods

We set up our standard AMD64 platform to test the ASUS V9999 GE:

  • Athlon 64 3400+ CPU (2.20GHz, 1MB L2 cache);
  • ASUS K8V Deluxe mainboard;
  • 2x512MB OCZ PC3200 Platinum EB DDR SDRAM, CL2.5-3-2-8;
  • Seagate 7200.7 HDD (SerialATA-150, 8MB buffer);
  • Creative SoundBlaster Audigy 2 sound card;
  • Microsoft Windows XP Pro SP2, DirectX 9.0c;
  • ATI Catalyst 4.8, NVIDIA ForceWare 61.77 (version 60.85 for 3DMark03).

We used the following benchmarks and games:

First Person 3D Shooters:

  • Call of Duty;
  • Doom III;
  • Unreal Tournament 2004;
  • Halo: Combat Evolved;
  • Far Cry;
  • Painkiller;
  • Counter Strike: Source Beta
  • Highly Anticipated DirectX 9 Game 1;
  • Highly Anticipated DirectX 9 Game 2.

Third Person 3D Shooters:

  • Splinter Cell: Pandora Tomorrow;
  • Prince of Persia: Sands of Time;
  • Max Payne 2: The Fall of Max Payne.

Simulators:

  • IL-2 Sturmovik: Aces in the Sky;
  • Lock On;
  • Colin McRae Rally 04;

Strategy:

  • Command & Conquer Generals: Zero Hour;
  • Perimeter.

Semi-Synthetic Benchmarks:

  • Half-Life 2 Stress Test;
  • Aquamark3.

Synthetic Benchmarks:

  • Futuremark 3DMark03 build 340.

In each game we selected the maximum possible graphics quality settings, the same for products from ATI and NVIDIA. We disabled anisotropic and tri-linear filtering optimizations in the ForceWare driver settings for NVIDIA’s GPUs.

 
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