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Testbed and Methods

We tested the ASUS AX800 PRO/TD graphics card in the following games and applications:

First Person 3D Shooters:

  • Call of Duty;
  • Unreal Tournament 2004;
  • Far Cry;
  • Halo: Combat Evolved;
  • Painkiller;
  • FireStarter;
  • Highly Anticipated DX9 Game 1;
  • Highly Anticipated DX9 Game 2.

Third Person 3D Shooters:

  • Star Wars: Knights of the Old Republic;
  • Splinter Cell: Pandora Tomorrow;
  • Prince of Persia: Sands of Time;
  • Max Payne 2: The Fall of Max Payne.

Simulators:

  • IL-2 Sturmovik: Aces in the Sky;
  • Lock On;
  • Colin McRae Rally 04.

Strategy:

  • Perimeter.

Semi-synthetic benchmarks:

  • Aquamark3.

Synthetic Benchmarks:

  • Futuremark 3DMark03 build 340.

We selected the maximum graphics quality settings in each of the games; we ran the benchmarks on the following testbed:

  • AMD Athlon 64 3400+ CPU (2.20GHz, 1MB L1 cache);
  • ASUS K8V Deluxe mainboard;
  • OCZ PC-3200 Platinum EB DDR SDRAM (2x512MB, CL2.5-3-2-8);
  • Seagate 7200.7 HDD (SerialATA-150, 8MB buffer);
  • Creative SoundBlaster Audigy 2 audio card;
  • Microsoft Windows XP Pro SP1, DirectX 9.0b;
  • ATI Catalyst 4.6, NVIDIA ForceWare 61.34 (60.72 for 3DMark03).

Performance in Gaming Applications: First Person 3D Shooters

Call of Duty

In the 1024x768 resolution all the graphics cards, save for the representatives of the older generation, reach the performance maximum, possible on our testbed. In higher resolutions we see the AX800 PRO capable of competing with the 16-pipelined GeForce 6800 GT, especially at the overclocked frequencies.

After we enabled full-screen antialiasing and anisotropic filtering, the graphics cards with 16 pixel pipelines go ahead of the 12-pipelined ASUS AX800 PRO. However, in 1280x1024 the ASUS reaches the GeForce 6800 Ultra and even outperforms it at the overclocked frequencies due to its most efficient memory usage technologies.

 
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