The record we made on the Volcano level is much more complex than the one made on the Research level – it is geometry-heavy and features numerous light sources, calculated in a per-pixel manner.
The complexity of the level plays into the hands of the AX800 PRO that is crunching through complex calculations only a little worse than the GeForce 6800 GT. Note also that the GeForce takes advantage of optimizations implemented with the help of version 3.0 pixel shaders here. The overclocked ASUS nearly matches the performance of the 6800 GT.
It’s even better for the RADEON in this mode: the graphics card from ASUS has the performance of the GeForce 6800 GT at the nominal frequencies and of the GeForce 6800 Ultra at the overclocked ones! This is especially nice if we recall the recommended prices: $399 for the RADEON X800 Pro against $499 for the GeForce 6800 Ultra.
Halo: Combat Evolved
It’s all simple in Halo: the abundance of pixel shaders you meet everywhere in this game determine the winner beforehand. However, the number of pixel pipelines is also important: the ASUS AX800 PRO challenges the GeForce 6800 GT/Ultra in the 1024x768 resolution, but this trick doesn’t work in higher display modes – notwithstanding its efficient architecture, the ASUS X800 PRO loses to the GeForce 6800 GT.