Articles: Graphics
 

Bookmark and Share

(18) 
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 ]

In Game 2 the vertex processors get loaded very heavily. ATI wins the race here, since CrossFire vertex processors work at a much higher frequency than the vertex processors of GeForce 6800 Ultra SLI: ATI CrossFire is the leader in all resolutions and work modes. The advantage is not so significant in eye candy mode as it is in pure gaming mode, but it is indisputable.

Game 3 looks very much like what we have just seen in Game 1 . At first RADEON X850 XT CrossFire outperforms GeForce 6800 Ultra SLI. However, when FSAA and anisotropic filtering are enabled the performance of ATI solution drops down to that of a single GeForce 7800 GTX. Since 3DMark05 runs by default at 1024x768 with disabled FSAA and AF, the total score is very logical: in this mode ATI RADEON X850 XT CrossFire wouldn’t yield to GeForce 6800 Ultra SLI, but would most likely fall behind GeForce 7800 GT SLI.

 
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 ]

Discussion

Comments currently: 18
Discussion started: 09/27/05 03:36:52 PM
Latest comment: 01/17/07 10:50:21 AM

View comments

Add your Comment