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Deus Ex 2: Invisible War

Deus Ex 2 is based on a modified Unreal Tournament engine using pixel and vertex DierctX8 shaders. The modifications introduce such spirits of the times as dynamically calculated shadows and full-screen effects of image post-processing. When these effects are enabled (Bloom filter) the game doesn’t support FSAA, but the filter smoothens the entire scene in general and the polygon borders in particular.

The graphics cards tests in Deus Ex 2 were carried out with maximum graphics quality settings, i.e. with enabled Bloom but without forced full-screen anti-aliasing and anisotropic filtering.

Just like in Tomb Raider: Angel of Darkness the graphics cards on ATI chips took the lead.

Overclocked RADEON 9800 PRO made it the winner in this benchmark and the modified and overclocked RADEON 9800 SE demonstrated more than twofold performance growth. When these cards are working as it, i.e. at their nominal frequencies, they yield significantly to RADEON 9600 XT.

The overclocked NVIDIA GeForce FX 5900 is a little bit faster than GeForce FX 5950 Ultra, and the overclocked GeForce FX 5900 XT outperforms GeForce FX 5900 and appears only a little bit behind GeForce FX 5950 Ultra.

GeForce FX 5700 Ultra fails to compete with RADEON 9600 XT even after successful overclocking, not to mention the slow GeForce FX 5900 XT.

 
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