In our first review of the new family of mainstream graphics processors from ATI Technologies we tried to give you an as detailed as possible report on the architectural specifics and capabilities of the RADEON X700 GPU and also tested it in synthetic benchmarks.
The theoretical tests exposed certain weaknesses about the newcomer, related to its texturing units: at multi-texturing, at rendering many complex textures and at processing pixel shaders that extensively use textures, the X700 is considerably slower than its main rival, the GeForce 6600 GT. On the other hand, it excellently handles pixel shaders abounding in complex math1ematical computations and leaves the competitor far behind in vertex shader performance, having six vertex processors against the GeForce 6600 GT’s three. Simply put, the RADEON X700 XT and the GeForce 6600 GT both inherited all the strong and weak sides of their progenitors, the R420 and NV40 architectures, respectively.
Theory is important, but the true potential and usefulness of the product can only be revealed through real-life trials, i.e. gaming applications. So, this second review of the ATI RADEON X700 is all about games!