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Unreal Tournament 2004

The newcomer is a bit faster than the GeForce 6600 GT in the pure speed mode. The load on the Torlan level of UT 2004 mostly consists of big amounts of complex textures, and processing textures is no forte of the RADEON X700 XT’s.

The hero of the review feels more confident with full-screen antialiasing and anisotropic filtering enabled, breaking farther away from the GeForce 6600 GT. The RADEON 9800 XT is out of fight in high resolutions, notwithstanding its 256-bit memory bus.

The Metallurgy level puts a load of mainly geometrical nature on the graphics card, but the RADEON X700 XT is surprisingly slower than the GeForce 6600 GT, despite the difference in the number of their vertex processors (six against three).

The excellent FSAA algorithms allow the RADEON X700 XT to win the eye candy mode, with a considerable advantage over the RADEON 9800 XT.

 
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