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Personal computer gaming has come a long way from iconic Arkanoid and Tetris. Nowadays there is a wide range of games and genres to choose from, but there has always been a certain class of titles that attracted the most attention – First-Person 3D Shooters. The genre was established by id Software with the release of Wolfenstein 3D and Doom video games. Since then a lot of game designers have tried to follow in the footsteps of John Carmack.

When the original Battlefield 1942 game was released back in 2002, the genre of first-person shooters (FPS) seemed to be overcrowded with such grand names like Half-Life, Quake, and Unreal. At the time it seemed very unlikely that a new name might appear in the FPS Hall of Fame. Luckily for gamers all over the world, Digital Illusions CE, the developer of the Battlefield-series firstborn, decided to offer something radically new. The Battlefield 1942 was more targeted for team play, rather than the standard "deathmatch" multiplayer mode. While at first Battlefield 1942 seemed to be yet another WWII shooter with a nonexistent single player mode, it did not take long for reviewers and general public to single out the core attractiveness of the title. The multiplayer mode provided unmatched challenge for cooperation between the teams. On top of that, a wide range of vehicles, aircrafts and other means of destruction were at their disposal, a never before seen feature.




The original Battlefield 1942 grew old and gained some weight, namely acquired a few add-ons and a follow-up game Battlefield: Vietnam, which provided new sceneries but did not really surprise or deliver the same kind of experience the Battlefield 1942 did originally. Nonetheless, every new add-on or title bearing Battlefield trademark sold millions. The ever-growing fan base demanded new products and Swedish designer seemed to always have yet another ace up its sleeve. In 2005 a brand new Battlefield 2 computer game was released, which pitted USA against China and Middle East Coalition in a modern day fictional war among the respected parties. The second coming of Battlefield was filled with bugs and imbalance issues, but the game received positive reviews and millions of copies were sold, again. The only shortcoming – from a business perspective – seemed to be the lack of console market offerings.



The shortcoming was filled with the release of Battlefield: Bad Company video game in 2008. Proud owners of PlayStation 3 and Xbox 360 once again praised the multilayer mode and overall concept of the game. An especially appealing feature revealed to be the elements usually associated with RPG and strategy video games, naturally weaved into FPS fabric of the title. With the success history of the earlier Battlefield video games, the arrival of a sequel was predetermined. 



Having teased the public with a trailer at E3 exhibition in Los Angeles in summer 2009, Electronic Arts released the much expected Battlefield: Bad Company 2 on March 2, 2010. In this article we are going to take a closer look at this latest title in Battlefield series and try to determine how well contemporary graphics cards cope with the latest Battlefield video game.

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