Testbed and Methods
Our today’s hero will have to compete with another representative from the heavy-weight class: ASUS V9950 (GeForce FX 5900) graphics card based on NVIDIA NV35 chip. The tests will take place on the following testbed:
- AMD Athlon XP 2600+ “Thoroughbred” CPU (2.083GHz, 166MHz (333MHz) FSB);
- EPoX EP-8K3A+ mainboard;
- 512MB PC3200 DDR SDRAM (
2-2-51T, 166(333)MHz, Corsair XMS3200);
- Maxtor DiamondMax Plus D740X HDD (2MB buffer), 40GB storage capacity;
- Creative Soundblaster Live! 1024 sound card;
- Microsoft Windows XP SP1, DirectX 9.0b;
- Drivers: VIA Hyperion 4-in-1 v.4.49p, ATI Catalyst 3.6 (for Club3D RADEON 9800 PRO), NVIDIA Detonator 44.03 and 44.90 (for GeForce FX 5900).
We will test the graphics cards performance in the following benchmarks:
- Futuremark 3DMark 2001SE Build 330
- Futuremark 3DMark03
- Codecult CodeCreatures Benchmark Pro v1.0
- Unreal Tournament 2003 v2225, Antalus Flyby
- Quake 3: Arena v1.32, Demo four
- Return to Castle Wolfenstein v1.4, Demo checkpoint
- Serious Sam: Second Encounter v1.05, The Grand Catherdral
- Splinter Cell v1.2b, 1_1_1Tbilisi Demo
We ran every application in three modes: without anti-aliasing and anisotropic filtering, with FSAA 4x and 8x anisotropic filtering, and with FSAA 6x/8x and 8x anisotropic filtering. You should also remember that both: graphics cards on ATI Technologies’ chips as well as solutions on NVIDIA’s chips, didn’t perform correctly in Splinter Cell test with enabled anti-aliasing, so these results shouldn’t be used for any performance analysis.
Performance: OpenGL Gaming Benchmarks
Quake III is not a new game. It doesn’t use any modern features of the today’s graphics accelerators. However, it requires high fillrate and hence loves GeForce FX 5900 with its high working frequencies. Here Club3D RADEON 9800 PRO proves very powerful with enables full-screen anti-aliasing and anisotropic filtering.