This level is not as complex as Hellhole; the record is about a skirmish with two Cacodemons in a relatively open environment. Otherwise, this map resembles the CPU one, but with simpler geometry.
The diagrams remained the same as on the CPU level, but the fps rates are higher somewhat. If we don’t take the GeForce 6800 with its 12 pipelines and UltraShadow II technology into account, the GeForce FX 5950 Ultra wins the test among 8-pipelined products and the GeForce FX 5700 Ultra – among 4-pipelined ones.
The GeForce 6800 is still the leader, followed by the RADEON 9800 XT and the GeForce FX 5950 Ultra. The GeForce FX 5700 Ultra is the winner among the junior models.
The demo record we made on the multiplayer level is the simplest of all – there are no fights with monsters that load the CPU as well as the graphics card.
The diagrams have the same look as the ones made on the Recycling level, only the fps rates are higher here.
The RADEON 9800 XT couldn’t catch the GeForce FX 5950 Ultra due to the simplicity of the scene, which cannot slow the GeForce FX down.
As might have been expected, the graphics cards on NVIDIA’s GPUs were overall better than the RADEON-based products. There’s nothing wrong with it, since id Software’s new game is oriented on NVIDIA’s graphics architecture. The game has no complex pixel shaders, but does have many complex shadows NVIDIA’s processors are most effective with. Besides that, Doom 3, uncharacteristically for many today’s games, uses OpenGL, and NVIDIA has always had an excellent driver for that API.
As for specific GPUs, the GeForce 6800 is beyond any competition here, at least until ATI Technologies releases a new OpenGL driver. The members of the GeForce FX family – 5950 Ultra, 5900 and 5900 XT – get nice results, too. The RADEON 9800 XT can only compete with the last of them, but sometimes provides the performance of the fastest of the GeForce FX cards.
It’s rather calm in the class of 4-pipeline solutions: the GeForce FX 5700 Ultra is faster than the RADEON 9600 XT, although not much so. The 8-pipeline RADEON 9500 PRO looks well enough, despite its low clock rates, by today’s standards. Its results confirm the simple truth that megahertz is not the only thing that matters in computers; high performance can be achieved by other ways rather than intensive frequency growth. The RADEON 9600 PRO and the GeForce 5600 Ultra are at the bottom of the table, and the latter looks preferable among the two.