Modern graphics cards of a high enough class allow running Far Cry at 1600x1200 with enabled full-screen antialiasing and anisotropic filtering. As for the GeForce 7900 GT CO SuperClocked, its high frequencies help it successfully compete with the powerful Radeon X1900 XT.
Version 3.0 pixel shaders are employed on the Research map but the EVGA card is not worse than the leaders which are the Radeon X1900 XT and GeForce 7900 GTX, and provides a colossal reserve of speed in all resolutions including 1600x1200. It’s also clear that Far Cry doesn’t really need more than 256 megabytes of graphics memory.
We get different results after turning on the HDR mode: the GeForce 7900 GTX is getting farther away from the GeForce 7900 GT CO SuperClocked as the resolution grows. The maximum resolution for comfortable play is 1280x1024 with the EVGA card.
A smaller scene is rendered in the demo recorded on the Research map, so the performance of the cards is generally higher. Curiously enough, the gap between the GeForce 7900 GTX and the GeForce 7900 GT CO SuperClocked is much smaller in 1600x1200 than in 1280x1024.