Just Cause 2
Just Cause 2 has a modest appetite, consuming no more than 1.2 gigabytes of graphics memory (at 3240x1920 with 8x MSAA):
![]() 2560x1440 |
![]() 3240x1920 |
So, we can’t expect to get unusual results:

Yet we can note that the EVGA is ahead of the Gigabyte with our triple-monitor configuration while the Gigabyte is a little faster at 2560x1440.
Aliens vs. Predator (2010)
This game needs 0.9 and 1.3 GB of graphics memory at 2560x1440. Its appetite grows to 1.2 and 1.66 GB at 3240x1920.
![]() 2560x1440 |
![]() 3240x1920 |
Every graphics card in this test session can offer that much memory, so the double amount of memory chips on board the EVGA GeForce GTX 670 Superclocked doesn’t make it any faster.

Lost Planet 2
Lost Planet 2 is comparable to the previous game in its graphics memory requirements:
![]() 2560x1440 |
![]() 3240x1920 |
However, the 4 GB of memory add something to the performance of the EVGA card compared to the 2GB card from Gigabyte.

Sid Meier’s Civilization V
Sid Meier’s Civilization V needs no more than 1.3 GB of memory from the GeForce GTX 670s:
![]() 2560x1440 |
![]() 3240x1920 |
Anyway, it is the third time that the EVGA is ahead of the Gigabyte with our triple-monitor configuration. It even beats the overclocked GeForce GTX 680:

There’s no difference between the GeForce GTX 670s at 2560x1440.













