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Total War: Shogun 2

Surprisingly enough, Total War: Shogun 2 with its high system requirements is quite satisfied with 2 GB of graphics memory:



The game needs no more than 1.8 gigabytes of graphics memory on our triple-monitor configuration with a resolution of 3240x1920 pixels even if you enable 4x antialiasing. Here are the results:

There’s no difference between the two GeForce GTX 670s at 2560x1440 but the EVGA GeForce GTX 670 Superclocked 4GB goes ahead of the Gigabyte GeForce GTX 670 Ultra Durable 2GB at 3240x1920 pixels at 3240x1920 and is even somewhat faster than the overclocked GeForce GTX 680 from ASUS. Every card is awfully slow at the highest resolution, though.

Crysis 2

Crysis 2 calls for 1.9 gigabytes of graphics memory at 2560x1440 pixels and 2.22 gigabytes at 3240x1920 pixels.



Two out of the three Nvidia-based cards might be expected to have problems here, yet it’s hard to see that.

The two GeForce GTX 670s have identical results at 2560x1440, but the EVGA is again a little faster at 3240x1920. Take note of the bottom speeds: the GeForce GTX 670 with double memory amount has twice the bottom speed of the regular GTX 670 and 680. This advantage is spoiled by the overall low performance of every graphics card at that resolution, though.

Hard Reset Demo

At the highest resolution and 4x antialiasing Hard Reset needs 1.68 gigabytes of graphics memory. Its appetite is much more moderate at other settings.



So, it is at the highest settings that our GeForce GTX 670s differ.

In the other three test modes the Gigabyte is slightly better than the EVGA.

Batman: Arkham City

This game needs more than 2 gigabytes of graphics memory when you run it on a triple-monitor configuration with 8x antialiasing.



We can see this in the 3240x1920 results:

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