Performance in Third-Person 3D Shooters
Unlike the Radeon HD 4870 X2, the GeForce GTX 295 has no problems with the multi-GPU mode in this game, but it is not much faster than the single GeForce GTX 280, either. We hope ATI’s multi-GPU technology will eventually work in this game, too. On the other hand, ATI’s solutions deliver playable frame rates even at 2560x1600 anyway.
Devil May Cry 4
The multi-GPI solutions all show excellent scalability, and the 3-way subsystem from ATI becomes the leader, having more GPUs than the others. The GeForce GTX 295 outperforms the Radeon HD 4870 X2 by 11-26fps depending on the resolution, but this is a negligible difference considering that the speeds are never lower than 70fps. So, both solutions provide the same level of gaming comfort.
The high-quality antialiasing modes increase the load on the graphics subsystem, but the Radeon HD 4870 X2 is the only solution to slow down much, perhaps because it has only 32 raster back-ends as compared with its opponent’s 56 such subunits. Anyway, ATI’s card maintains an acceptable frame rate at 2560x1600. The GeForce GTX 295 feels at ease thanks to its less resource-consuming antialiasing algorithm. The improvements in image quality can barely be spotted with a naked eye because the game is highly dynamic.