FarCry 1.3: Crytek’s Last Play Brings HDR and 3Dc for the First Time. Page 14
[11/02/2004 09:45 AM | Graphics]
by Anton Shilov , Alexey Stepin, Yaroslav Lyssenko
FarCry title and its engine proved to be the most technologically advanced released in 2004 so far. The game that has been in development since 2001 eventually acquired support for technologies that still have to make it into the mainstream market, the Shaders 2.0b/3.0, HDR and 3Dc. They say the patch 1.3 is the last patch for the FarCry, but it brings loads of important innovations and we decided that we should pay them a great deal of attention.
Pier Level, Pure Mode
“Pier” level contains loads of vegetations along with water and pretty thorough physics calculations, which is why fps in our demo here is not as high as on “Training” level.
All graphics cards with except of the GeForce FX, GeForce 6600 [non-GT version] and RADEON X600 XT delivered excellent performance even in high resolutions on the “Pier” level.
The situation with minimal framerate demonstrated by the RADEON X800-series than comparable GeForce 6800-series remains here as well.
We do not know the reason for such behavior, but here is an observation:
- With CATALYST 4.8 and FarCry 1.1 minimal fps was 49.7 in our “Pier” demo used this Summer;
- With CATALYST 4.8 and FarCry 1.2 minimal fps dropped to 42.5 in the same demo;
- With CATALYST 4.8, FarCry 1.2 being rendered using Shader Model 2.0b path minimal fps slashed to 37.9 in exactly the same demo;
- In all three cases average fps was about 72 frames per second.
While we have changed our “Pier” demo since our previous benchmarking sessions
, the new one continues to show that the RADEON X800 XT PE
’s minimal fps in 1600x1200 is around 43, while the average is approximately 85.
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