FarCry 1.3: Crytek’s Last Play Brings HDR and 3Dc for the First Time. Page 15
[11/02/2004 09:45 AM | Graphics]
by Anton Shilov , Alexey Stepin, Yaroslav Lyssenko
FarCry title and its engine proved to be the most technologically advanced released in 2004 so far. The game that has been in development since 2001 eventually acquired support for technologies that still have to make it into the mainstream market, the Shaders 2.0b/3.0, HDR and 3Dc. They say the patch 1.3 is the last patch for the FarCry, but it brings loads of important innovations and we decided that we should pay them a great deal of attention.
Pier Level, Eye Candy Mode
Once FSAA and anisotropic filtering are enabled, ATI’s RADEON X800 XT and X800 PRO spread their wings and manage to outperform both GeForce 6800 Ultra and GeForce 6800 GT in FarCry based on average fps results. Still, the results demonstrated by NVIDIA’s latest hardware are fully playable.
Minimal fps, however, demonstrate NVIDIA’s win.
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