FarCry 1.3: Crytek’s Last Play Brings HDR and 3Dc for the First Time. Page 16
[11/02/2004 09:45 AM | Graphics]
by Anton Shilov , Alexey Stepin, Yaroslav Lyssenko
FarCry title and its engine proved to be the most technologically advanced released in 2004 so far. The game that has been in development since 2001 eventually acquired support for technologies that still have to make it into the mainstream market, the Shaders 2.0b/3.0, HDR and 3Dc. They say the patch 1.3 is the last patch for the FarCry, but it brings loads of important innovations and we decided that we should pay them a great deal of attention.
Regulator Level, Pure Mode
On the “Regulator” level there is, again, complex per pixel lighting implemented indoors. As in the previous case, the RADEON X800-series requires a number of passes for the lighting, while the GeForce 6800-series requires only one.
All graphics cards, save for the GeForce FX-series, 6600 and the RADEON X600 XT, demonstrate decent performance numbers. However, NVIDIA’s GeForce 6800 Ultra and FT clearly outperform ATI’s RADEON X800 and RADEON 9800-series in high resolutions.
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