FarCry 1.3: Crytek’s Last Play Brings HDR and 3Dc for the First Time. Page 18
[11/02/2004 09:45 AM | Graphics]
by Anton Shilov , Alexey Stepin, Yaroslav Lyssenko
FarCry title and its engine proved to be the most technologically advanced released in 2004 so far. The game that has been in development since 2001 eventually acquired support for technologies that still have to make it into the mainstream market, the Shaders 2.0b/3.0, HDR and 3Dc. They say the patch 1.3 is the last patch for the FarCry, but it brings loads of important innovations and we decided that we should pay them a great deal of attention.
Volcano Level, Pure Mode
“Volcano” is a yet another perfect example of what “long” pixel shaders can bring: multitude light sources clearly impact performance negatively on the hardware that cannot optimize rendering process, while the RADEON X800 and the GeForce 6800 graphics chips families clearly deliver significant performance advantage thanks to more efficient programming using Shaders 3.0 and Shaders 2.0b.
Even though all graphics cards demonstrate pretty good results, in high resolutions NVIDIA’s GeForce 6800 Ultra and GT take the lead over competing RADEON X800 products.
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