FarCry 1.3: Crytek’s Last Play Brings HDR and 3Dc for the First Time. Page 8
[11/02/2004 09:45 AM | Graphics]
by Anton Shilov , Alexey Stepin, Yaroslav Lyssenko
FarCry title and its engine proved to be the most technologically advanced released in 2004 so far. The game that has been in development since 2001 eventually acquired support for technologies that still have to make it into the mainstream market, the Shaders 2.0b/3.0, HDR and 3Dc. They say the patch 1.3 is the last patch for the FarCry, but it brings loads of important innovations and we decided that we should pay them a great deal of attention.
Normal Map Compression: 3Dc at Work
Let us now take a look at normal map compression capability of FarCry.
3Dc Impact, Pure Speed
Well, the result is pretty clear: ATI’s 3Dc-supporting hardware actually gained some speed after the normal map compression was enabled. In contrast, performance of NVIDIA’s GeForce products lost a number of points after we activated the normal map compression. Still, performance numbers are very close with and without 3Dc.
The highest speed increase from 3Dc can be obtained on the “Research” level. However, it is pretty strange that on the “Research” as well as in some other cases ATI’s RADEON X800 hardware had lower minimal fps than comparable NVIDIA’s GeForce 6.
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