FarCry 1.3: Crytek’s Last Play Brings HDR and 3Dc for the First Time. Page 9
[11/02/2004 09:45 AM | Graphics]
by Anton Shilov , Alexey Stepin, Yaroslav Lyssenko
FarCry title and its engine proved to be the most technologically advanced released in 2004 so far. The game that has been in development since 2001 eventually acquired support for technologies that still have to make it into the mainstream market, the Shaders 2.0b/3.0, HDR and 3Dc. They say the patch 1.3 is the last patch for the FarCry, but it brings loads of important innovations and we decided that we should pay them a great deal of attention.
3Dc Impact, Eye Candy Mode
We also explored whether there are performance gains in eye candy mode with 3Dc/normal map compression enablement.
The situation with eye candy mode is the same as without antialiasing and anisotropic filtering: 3Dc gets ATI some speed boost on the “Research” level and pretty much flat benefit in other cases. The situation when RADEON X800’s minimal fps is lower than that of comparable GeForce 6800, but the average fps is higher repeats here as well. The reason for that is unclear.
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