FarCry Performance Revisited: ATI Strikes Back with Shader Model 2.0b. Page 19
[07/25/2004 08:08 AM | Graphics]
by Anton Shilov , Alexey Stepin
The latest 1.2 patch for the currently most-discussed game not only enabled Shader Model 3.0 on NVIDIA’s GeForce 6 hardware, but also brought Shader Model 2.0b for ATI’s latest RADEON visual processing units in order to improve performance and image quality. X-bit labs has run an exhaustive selection of FarCry benchmarks to find out whether long pixel shaders along with geometry instancing helped ATI to bring the performance up.
UPDATE: X-bit labs have added scores in FSAA and anisotropic filtering mode to the article.
Pier Level, Extreme Geometry
Looks like even under extreme geometry load the main factor that limits performance on the RADEON X800-series in “eye candy” mode seem to be fillrate, whereas the GeForce 6800-series gain some speed as a result of geometry instancing.



Note: minimal fps are marked with white numbers on the diagrams, black numbers represent average fps.
Because of outrageous geometry power the RADEON X800 XT and the RADEON X800 PRO outperform the competing NVIDIA’s offerings even with FSAA and anisotropic filtering enabled.
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