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Performance and Texture Quality in Synthetic Benchmarks

Now let’s pass over to synthetic 3DMark tests. Here is what we obtained in 3DMark 2001 SE:

High working frequencies help GeForce FX to beat its rivals in this geometry test, however, the overclocked FIC R96P almost restores the parity. High working frequency of the new GeForce FX 5600 Ultra helps it to outperform the rival.

When we enable 8 light sources in the 3DMark 2001SE High Polygon count benchmark, FIC R96P based on the RADEON 9600 PRO processor leaves the rival behind, even though pretty modestly. A similar thing happened with the original RADEON 256 when it managed to work faster than the competing GeForce2 GTS in situations with dramatically increased workload because of numerous light sources.

In DirectX 8.0 Vertex Shader test ATI’s RADEON 9600 PRO (FIC R96P) manages to outrun the GeForce FX 5600 Ultra. There are absolutely no surprises here, as vertex shaders processing has always been the bright side of the whole R300-family of VPUs. Note that performance of the GeForce FX 5600 Ultra (400/800MHz) does not drop significantly as the resolution increases.

The same picture may be noticed in DirectX 8.0 Pixel Shaders benchmark. The advantage of the RADEON 9600 PRO (FIC R96P) gets bigger as the resolution grows.

 
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