This game is tested at the High level of detail, excepting the Shaders option which is set at Very High. This way we try to achieve a compromise between image quality and speed.
The game obviously needs more than 512 megabytes of graphics memory to run at 2560x1600. Thus, it runs only on the GeForce GTX 200 series cards at that resolution.
Enemy Territory: Quake Wars
The frame rate is fixed at 30fps in this game as this is the rate at which the physical model is being updated at the server. Thus, this 30fps speed is the required minimum for playing the game.
Nvidia’s solutions are usually faster in this OpenGL application but the Force3D Radeon HD 4870 is exactly as fast as the GeForce GTX 260 in the 2560x1600/FSAA 4x mode, delivering a comfortable 50fps. The slow GDDR3 memory of the 260 model must have prevented its GPU from showing its best in this game.