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Performance: Unreal Tournament 2003

During the tests in Unreal Tournament 2003 I used 32bit modes and maximum graphics quality settings: Texture Detail - Highest, World Detail - Highest, Character Detail - Highest, Physics Detail - High, Character Shadows - ON, Dynamic Lighting - ON, Detail Textures - ON, Projectors - ON, Tri-linear Filtering - ON, Decals - ON, Coronas - ON, Decals Stay - High, Foliage - ON, Use Blob Shadows - OFF.

To test the graphics cards I used a standard Antalus Flyby scene:

And my own record, which as usual, will be discussed a little later.

First let’s check the results obtained in a standard demo:

Graphics cards based on NVIDIA chips took the lead in all resolutions except 1024x768, where the laurels were won by RADEON 9800 Pro.

With enabled full-screen anti-aliasing the situation has hardly changed: the leadership still belongs to NVIDIA GeForce FX 5900/5900 Ultra based graphics cards.

 
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