Faster but less efficient anisotropic filtering implementation allowed ATI chips to improve the situation a little bit. However, NVIDIA GeForce FX 5900 is still ahead of ATI RADEON 9800, and GeForce FX 5900 Ultra works faster than RADEON 9800 Pro.
Adding FSAA doesn’t affect the results at all.
So, as we have just seen in the standard Antalus Flyby scene, NVIDIA GeForce FX 5900 is faster than ATI RADEON 9800, and GeForce FX 5900 Ultra outperforms RADEON 9800 Pro.
However, Antalus Flyby plays an artificial situation, which has nothing to do with the actual gaming process. In order to really evaluate the graphics cards performance in Unreal Tournament 2003, we should create a record of a real gaming fragment. Luckily, a new patch 2225 for Unreal Tournament 2003 has been released, so that creating records is not a problem any more.
At first you should type demorec record_name in the console, and to stop recording – stopdemo. To test a graphics card you should start the demo record with the following command: demoplay record_name?timedemo.
I created the new record in Botmatch on the gloomiest and most exciting map called DM-Inferno: