Performance in First-Person 3D Shooters
Call of Duty: World at War
Starting with version 1.3 we used built-in game options that allow recording the original demo. Unfortunately, this approach doesn’t allow registering the minimal performance.
As we have expected, 2GB of graphics memory didn’t provide Gainward solution with any advantages. Moreover, all three GeForce GTS 250 models performed equally fast in all resolutions. The performance gain from overclocking helped our hero to secure the advantage over ATI Radeon HD 4850 in low resolutions and achieve parity in 1920x1200.
We were hoping to see the biggest effect from the large amount of video memory on Gainward GTS250 2048MB in Crysis Warhead. The game didn’t disappoint us, but the actual performance boost turned out really tiny – only 6% in 1920x1200 at a very low general performance level. Even in 1280x1024 the average GeForce GTS 250 performance didn’t exceed 20 fps, which is unacceptable for any gamer.