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Enemy Territory: Quake Wars

To ensure that we get extensive graphics cards performance report in Quake Wars we disabled the built-in average fps limiter in the game console. Since we use game’s built-in benchmarking options, there is no information about the minimal performance readings.

Having twice as much video memory has some effect on performance in Enemy Territory: Quake Wars game that uses MegaTexture technology. However, this effect is even smaller than in Crysis Warhead and varies from 3% to 5% in 1280x1024 and 1920x1200 resolutions. In 1680x10050 it disappears completely.

Far Cry 2

Far Cry 2 is the third game where we could theoretically see some benefit from having 2GB of video memory onboard, however, we didn’t see anything like that. While the performance difference between GeForce GTS 250 with 512MB and 1GB of video memory was pretty significant, especially in 1920x1200 resolution, further increase of the amount of local graphics memory didn’t generate any feasible results. I would also like to say that the performance boost we see during Gainward GTS 250 2048MB overclocking is also quite modest in this case and doesn’t exceed 4%.

 
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