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Splinter Cell: Chaos Theory

This sequel to the famous Splinter Cell series supports Shader Model 3.0, but the GeForce 6800 Ultra is anyway slower than the RADEON X850 XT Platinum Edition. Don’t forget, however, that all ATI’s graphics cards can run SC: Chaos Theory using version 1.1 pixel shaders only. In other words, NVIDIA’s modern cards are greatly handicapped in this test in terms of speed, but they do provide a much nicer-looking image: the lighting and relief look much more realistic in the Shader Model 3.0 mode.

The GeForce 7800 GTX feels at its ease in this game, following closely behind the SLI pair of GeForce 6800 Ultra. Of course, the multi-GPU configuration consisting of two GeForce 7800 GTX leaves the other participants far behind.

We couldn’t test the game with enabled full-screen antialiasing and aniso-filtering. For some mysterious reason antialiasing wouldn’t work on NVIDIA’s cards in the Shader Model 3.0 mode. Each time we tried to turn FSAA on, we got the same results as without antialiasing. The problem might be somewhere in the current version of the game or in the ForceWare 77.62 driver. We will be trying to pinpoint and solve the problem before our next review. 
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