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Synthetic Benchmarks

Futuremark 3DMark03 build 360

The GeForce 7800 GTX sets two new records in 3DMark03: over 15,000 points for the single card and over 25,000 points for the SLI config! Without any overclocking and expensive liquid-cooling systems!

NVIDIA’s new architecture shows its supremacy in the first test already, even though this test uses only fixed-function T&L: the GeForce 7800 GTX is almost as fast as the GeForce 6800 Ultra SLI! The new card is even more impressive in the “eye candy” mode: the GeForce 7800 GTX is 40-50% ahead of the GeForce 6800 Ultra!

The second test uses normal maps and dynamic stencil shadows; the textural and geometrical load is rather low. The efficiency of the GeForce 7800 GTX with its 8 vertex processors and ability to process up to 32 Z values per cycle is extremely high in this test. This device is beyond competition as a single card as well as a SLI duo, the performance gain of SLI technology being almost twofold here.

The third test is similar to the second one in many respects, but the geometrical load is higher here. There’s a girl in the scene whose haircut is modeled with a very high level of detail. Each strand of hair is rendered independently, using a real physical model. This scene also uses anisotropic lighting. The results are very close to what we have seen in the second test: the new GeForce 7 architecture beats its opponents in all the modes and resolutions.

The fourth test is the most complex one from the math1ematical standpoint. For example, the leaves on the trees are created with the help of version 2.0 vertex shaders, and the realistic surface of the lake is due to 2.0 pixel shaders. Besides that, the employed “over-bright” lighting effect allows to make such objects as the sun more realistic. The GeForce 7800 GTX is competitor-less in this test, too, even though the RADEON X850 XT Platinum Edition comes close to it in the “pure speed” mode thanks to high operational frequencies.

 
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