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Unreal Tournament 2004

Unreal Tournament 2004 isn’t a good benchmark anymore: top-end graphics cards are limited by the CPU performance even with enabled anisotropic filtering and full-screen antialiasing.

It is only in 1600x1200 resolution in the “eye candy” mode that the GeForce 7800 GTX enjoys a serious advantage over its opponents. It means this card does full-screen antialiasing more efficiently than its predecessor.

Unreal Tournament 2004’s Metallurgy map is still rather difficult for modern graphics chips due to the huge number of polygons in the frame. Well, the best graphics solutions of the current day – the single GeForce 7800 GTX and the multi-GPU configurations – don’t find this test very difficult. Note a weird phenomenon here: the results of the SLI configurations become better in higher resolutions.

The NVIDIA GeForce 7800 GTX leaves its opponents far behind in the most complex graphics modes, but the absolute frame rates are so high in UT 2004 that the difference doesn’t matter much for real play.

 
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