Enemy Territory: Quake Wars
The part responsible for OpenGL support in the new GeForce drive version seems to have been significantly improved, as you can see from the results in the only game in our tests using this API. Depending on the resolution, the performance improvement is different. For example, the biggest gain in 1280x1024 of over 20% belongs to GeForce GTX 295, while GeForce GTX 285 improved only by 9%.
In 1680x1050 resolution the gains made about 10% and 8% respectively, in 1920x1200 – about 1.5% and 3%, and in 2560x1600 – the biggest performance boost was from GeForce GTX 285 – 7% vs. 2.5% by its elder dual-chip brother.
We can state at this point that the performance does improve and in some cases quite significantly. Now we have to find out how things are in Direct3D games.
They promised up to 8% performance improvement in this game in high resolutions with enabled FSAA. It was really so in the maximum 2560x1600 resolution: GeForce GTX 295 sped up by over 6%, while GeForce GTX 285 – by almost 9%. Both solutions provide a pretty comfortable performance level. In 1920x1200 the improvement is not so dramatic and makes only 2.5% and 4.5% respectively. In the lower resolutions the gain gets almost zero, just as the manufacturer claimed it would. Only in 1680x1050 the new driver delivers about 2.5% average speed gain to GeForce GTX 285.
The second round is up, and we seem to be getting everything we’ve been promised so far. Good job!