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Performance in Synthetic and Semi-Synthetic Benchmarks

Futuremark 3DMark Vantage

We minimize the CPU’s influence by using the Extreme profile (1920x1200, 4x FSAA and anisotropic filtering). We also publish the results of the individual tests across all resolutions.

Our GeForce GTX 580 SLI configuration easily scores over 20,000 points. None of the single-card solutions can do that, even though the Radeon HD 6990 in overdrive mode and the GeForce GTX 590 should be given credit for almost reaching that mark. The dual-card SLI configuration is unrivalled in the individual tests except for the resolution of 2560x1600 in the second test where the Radeon HD 6990 working at 880 MHz turns out to be a little faster.

Futuremark 3DMark11

We use the Extreme profile here. As opposed to 3DMark Vantage, this profile uses a resolution of 1920x1080 pixels.

The GeForce GTX 580 SLI fails to score 4,000 points in this benchmark, but beats the GeForce GTX 590 by 25% and the Radeon HD 6990 (in overdrive mode) by 13%. We guess it will take a 3- or 4-way graphics subsystem to reach the next milestone.

Tom Clancy’s H.A.W.X. 2 Preview Benchmark

This benchmark makes wide use of tessellation to render the surface of the earth. The number of polygons per one frame can be as high as 1.5 million!

The benefits of Nvidia’s architecture are not obvious at low resolutions in this test. However, the GeForce GTX 580 SLI tandem goes ahead at 2560x1600, outperforming the Radeon HD 6990 by 34% and the GeForce GTX 590 by 15%.

Unigine Heaven 2.5 Benchmark

We use Normal tessellation in this test.

The results of this test at the highest resolution available on our platform prove the huge potential of the GeForce GTX 580 SLI configuration. It is the only graphics subsystem to deliver a playable bottom speed in the Ultra HD mode. Of course, you will hardly want to build such a configuration only for benchmarking it in synthetic tests, yet its performance in modern games is generally very high, too.

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