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Crysis

This game is tested at the High level of detail, excepting the Shaders option which is set at Very High This way we try to achieve a compromise between image quality and speed.

The GeForce 9800 GX2 is everywhere faster than the GeForce GTX 280. It is logical since the former has a total of 256 shader and 128 texture processors against the latter’s 240 and 80 such processors, respectively. On the other hand, the G200 shows itself as the fastest monolithic chip in this test. The Radeon HD 4870 is not far slower, though. The gap between these two chips is negligible at 1920x1200.

The GeForce GTX 260 doesn’t look good and has almost no advantage over the GeForce 9800 GTX. The newer card is even somewhat slower at 1920x1200!

We should note the higher minimum of speed of the new solutions from Nvidia. This is the benefit from the reinforced texture-mapping section of the G200 chip. However, the new cards are unable to deliver comfortable performance in Crysis We can only hope the game will be playable at the highest settings on such solutions as Radeon HD 4870 X2, GeForce GTX 280 SLI, etc.

Enemy Territory: Quake Wars

The frame rate is fixed at 30fps in this game as this is the rate at which the physical model is being updated at the server. Thus, this 30fps speed is the required minimum for playing the game.

Nvidia wins back the lost advantage on the OpenGL field. The senior and junior models of the new series both deliver excellent performance, outperforming the Radeon HD 4870 greatly. At a resolution of 1920x1200 the gap is as large as 24% for the GeForce GTX 280 and 11-12% for the GeForce GTX 260. Although this win has no practical value due to the frame rate limitation, it is a win for Nvidia anyway.

 
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