This title was around for half a decade and the development process came to an end only recently. The wait seems to have been worth it – the game is a real blockbuster. This is a classic horror shooter, not encumbered with brain work, like Half-Life 2 for example. The fate of the player depends mostly on your reaction and steady hand, rather than on your skills at puzzle-solving. Unlike the majority of other 3D games, Doom III uses id Software’s favorite OpenGL API and displays an extreme voraciousness with regard to the system resources at large and to those of the graphics card in particular. Well, this exactly makes it an excellent benchmark. The game allows recording demos and playing them back in the timedemo mode. So let’s see what the GeForce 6600 GT has to show to us in this glorious shooter:
The GeForce 6600 GT puts on an excellent performance in Doom III – it is much faster than the mainstream graphics cards, faster than the RADEON 9800 XT and just a little slower than the GeForce 6800 GT. Well, this result is partially thanks to id Software who seem to have sharpened their new game (with its ubiquitous shadows) specifically for NVIDIA GeForce 6600/6800 series cards (with their UltraShadow technology).
There’s only one difference in the “eye candy” mode – the gap between the GeForce 6600 GT and the 6800 GT is wider due to the latter’s having a 256-bit memory bus.
All the above-said things are true for the d3dm4 deathmatch level. The fps rates are overall higher here, since there no monsters on deathmatch maps.
Again, the GeForce 6600 GT is only inferior to its elder brother, the GeForce 6800 GT.